![]() ![]() In this case I’ve imported an existing fbx of a hand with supporting armature ready for animation. Something gets tangled up in the export process and I cant for the life of me get it to work. To export an object from Blender and import it into Unity, Go to File>Export>FBX and make sure you set the correct parameters. Select everything (the default cube and lamp) x > delete. ![]() The most promising method I think is to “push down” my actions into nla tracks so that when I import the resulting fbx I get ONE singular animation (the first one on the stack) looking beautiful, just like before exporting but the rest of them just get screwed up.Īll animations are baked so it shouldnt be an issue with keying. I tried a whole lot of combinations in the export window for weeks now to no avail. ![]() I want to get my animation clips into unity through fbx exporting but for some reason any way I try to get more than one animation into the file it all gets screwed up and the resulting animation clips or actions are absolutely destroyed. Hey pepole, Im having a lot of issues trying to export my animations from blender to unity. ![]()
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